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Development Blog 4 -Big QA in a Micro World

Development Blog 4 -Big QA in a Micro World

Hi All, My name is Lois MacNeill, and I’m the QA Development Manager for Other Ocean Interactive and Sculpin QA. As we get down to the final weeks before releasing Giant Cop: Justice Above All we can’t help but be…

TimberMarch 21, 2017March 21, 2017 Uncategorized
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Giant Cop Dev Blog #3: The Buildings of Giant Cop

Giant Cop Dev Blog #3: The Buildings of Giant Cop

Hello everyone! My name is Jon Lambe, lead artist for Giant Cop. Compiled by our art director Ben Thwaites and myself, we hope it gives you an insiders look on how we came to create some awesome buildings, and let…

JordanDecember 19, 2016December 19, 2016 Uncategorized
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Giant Cop Dev Blog #2: The Zeroth Person Perspective

Giant Cop Dev Blog #2: The Zeroth Person Perspective

Hello everyone! I’m Marc McGinley, the Design Director on Giant Cop and today I’m going to be discussing some of the design considerations we made regarding the character of Giant Cop and the thought process behind them. Perspective In traditional…

JordanDecember 9, 2016December 9, 2016 Uncategorized
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Giant Cop Dev Blog #1: Art Direction

Giant Cop Dev Blog #1: Art Direction

Giant Cop’s Art Direction: Hey everyone, As development of Giant Cop: Justice Above All continues we’re going to post a series of dev blogs to give you guys the inside scoop on our process. Reach out and let us know…

BenDecember 2, 2016December 2, 2016 Uncategorized
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